Sep 25, 2013 654 375. . Flak actually has better DPS VS shields than PD. Are extremely powerful vs AI. 6 damage per day. and yet Strike Craft are considered mediocre to Energy and Kinetic weapons If anything I would argue for making Flak more of a side grade, by: On 1 vs 1 situation PD is clearly superior then flak. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. Missile Defense. In small fights (one mother, 3 amoeba vs corvettes: 3 pd + 3 missiles), I usually only get one strike craft kill if at all so they appear poor, however I seem not to loose corvettes even though my dps vs the actual main Amoeba should be lower. Specifically, a 1:1:1 mix of PD picket corvette, NL frigate and Kinetic Artillery-Flak destroyers. Zorro Nov 15, 2017 @ 6:06pm. Stellaris, Paradox ’s science fiction grand strategy game, is big. The main difference is tracking. and they do it quite well. Fighter: Fighter will fight enemies fighters, bombers, and strikecrafts, they will also tend to cover friendly bombers from enemy fighters, And yes, they can also be shot down by P. If you get cruisers before an enemy, you get a free war. Apr 19, 2023. Armor buffed, shields slight nerf, specialty weapons (plasma, disruptor, etc. Stellaris has three damage types; energy, kinetic and explosive with a grand total of about 25 weapons excluding tiers. but they don't. . There was also fairly vague statement to the effect that. PD has -75% vs armor but is normal against everything else. As a result, Picket Destroyers are a ship you. 48 per 0. Against Guardians i usually throw in some Heavy AA Battleships with 75%Flak and 25% PDC + Scout Crafts. 10 missile corvettes vs 10 PD corvettes doesnt go so well. Only difference is damage (1-3/1-4. Stellaris Real-time strategy Strategy video game Gaming. But Flak's greater range and accuracy are still its main advantages over PD. Which battleship build is better v. In practice I believe Flak is superior to Guardian. The differentiation is supposed to be that energy PD is better against missiles while kinetic PD is better against strikecraft. 37 per month. Lasers would've needed to do only 2000 damage and Kinetic Artillery only 500. Line ship : Torpedo Assault Carrier or Torpedo brawler Cruiser. 8 seconds. I'm continuing with focused discussions of issues with missiles and strike craft - in this thread, I want to look at understanding where point defense and flak systems might be best positioned going forward. I have 50 destroyers fitted with flak turrets and that is my fleet’s. notagoodpainter. It seems to me, that the AI is exclusively using PD/Flak builds in the early game. It's even worse if multiple missiles are aiming for the same target. lil less damage sure but you gotta hit in the first place to do dmg lol Against anything bigger than Fighters both PD types are useless. - XL weapons are poor vs corvettes and destroyers, good against cruisers, and superb against anything bigger than cruisers. Next to fire are the lasers in the L-Slots. True?The late game threats - Fallen Empires, Prethoryn, Unbidden, etc. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Ok so point defense weapon can shhot down missles. This why we calculate eDps and run tests. Sillez_zockt. You probably know point defense weapons are best for missiles and flak weapons are best for strike craft, so keep in mind if you already have some hangers in your fleet you can probably skip the flak and focus on point defense. Autocannons are still solid good on Corvs to fight other Corvs. There was also fairly vague statement to the effect that. So, PD can negate T2 Missiles, but T5 Missiles are left with 10 Evasion. Destroyers for PD and anti-corvette, also near Corvette speeds with still high evasion (typically can't reach 90% evasion like Corvettes, but can go up to 70% on average). Technically 14 pd does the same damage as flak. Due to current balance & PD ability to shot enemy ships - kinetic PD is much better in early corvettes game (flak + 2lasers using flaks as anti-shield weapon). Flak on the other hand starts at 50 Tracking and ends at 70. So, the PD does neglible damage at low hit chance more than once a second. If you go with hangers, the starbase will likely lose regardless of enemy ship configuration, because strike craft. In Stellaris there are very rarely reasons to continue fighting a losing battle. Depends kinda on what for a fleet design you are aiming for and what you prefer. 96 shots/day or 3. However there is quite a few anecdotal experiences from people stating that mixed fleets loose to pure battleships with tracking or range titans. Added a Robot Assembly Complex building that gives 2 roboticist jobs. Shinzor Mar 28, 2018 @ 11:32pm. Strike craft have 80% evasion and marauder missiles have 40% so Flak with its tracking is much better vs them than PD. Torpedo assault carrier is the most balanced ship design. 1. Fighters would be far less powerful. They buffed torpedos amd missiles, so you gonna need more pd. Flak has better tracking; PD has better damage. but they don't. You either have enough of them to completely suppress the enemy Missile/Strike Craft presence, or you don't and they do hardly anything. Flak also counts kinetic weapons, so should be affected by both kinetic +dmg/+ias techs & teldar modules. Reply. Added nanite autocannons and flak cannons as a reward for killing the scavenger bot. . True?Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. . Against a 60% evasion corvette, flak does 2. Flak vs. And despite being tailored for shooting strike craft, flak will also shoot at missiles if they come in range. 5 dps average) but only have 30 tracking so they are less good against high evasion targets like corvettes and strike craft - but better against missiles and torpedos. Mixing in swarmer missiles makes it a little bit harder for your missiles to be shot down, at the cost of some damage output. . They also have an extra 5% evasion. Defense platforms are finally very viable! What are your DP loadout? I always make three kinds of platforms: Artillery: Here I load the long distance boys, on side for a Neutron Lancher and the other side are Kinetic Artillery. But how does the Flak do damage? Is it one. . A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. With flak it about 25% effective. 375. Don't use the picket AI except in the. Apr 16, 2021; Add bookmark #9. Originally written at the end of 3. The fighters are worth it without that point defense. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Note the 5 armor. Ah, got it. There's not really that much you need in terms of utility components. The problem with Autocannons being used in a PD/Flak role is that GW/SC/PD/Flak are all dealing with theoretically much higher levels of Evasion and Tracking (GW and SC are. #8. While PD/Flak are improved now, they are very much "all or nothing". The earliest you can use Strike Craft offensively is with Cruisers, which gives cruisers a. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Go to Stellaris r/Stellaris. There was also fairly vague statement to the effect that. 16 Badges. But I'm showing at least on lower level ones, PD and Flak have the exact same rate of fire in 2. Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. These would pierce the shields and damage the armor, but because it is only one missile, it will likely get shot down by PD defenses anyways. Frigates before proton/neutron are countered by PD, and after those they become worthless due AI bug. It can do this because missiles do not have evasions scores, and PD has a higher rate of fire than flaks. Just swap the artillery core for the carrier core and leave everything else the same. All Stellaris needs is more tech, and more importantly, more exclusive techs. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. Stellaris has a rather cheap upgrade system, where its easy to switch designs. Pd does more damage but has no tracking. 9 for THE META. Missiles could remain strong while they had ammo and empasis of the balancing could more be put on strike craft vs PD/flak (nad larger missile hulls that couldnhave more ammo yet be less spammable than corvettes) Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if enemy uses both missiles and fighters? So i think that extra tracking would make it more viable vs things like corvettes etc than point defense would be. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. There are currently two different. It has exceptional anti-missile and anti-fighter capability, beaten in its category only by the Dual Flak Cannon, which trades some range and a smaller blast radius for a noticeably higher rate of fire. Well most of the time in my fights the battle is (almost) over when fighters/bombers reach the enemy fleet. hes now at. Destroyers counter corvettes. Plasma is -75% to shields but also +100% to armor and +50% to hull (if I'm remembering my numbers correctly). Fleet C: Corvettes same as Fleet B, but now destroyers are all using PD, split between Flak and Sentinel. Driven Assimilators can now assimilate other machines after taking Synthetic traditions. So whats the difference between Flak and point defense beisides the different researchpath and PD having 1-4 dmg while Flak got 1-3? Is PD better…12th May 2022. My understanding matches yours. I had about 20k reinforcements trickle in while the battle was going. Stellaris: Early Game Fleet Combat Meta - PD Testing. The flak is superior to point defense early because of the tracking bonus. Unless Autocannons are simply going to ignore the strike craft and target actual ships. The PD beams are instantaneous, not like kinetics with their flight time. Do not drop the PD destroyers, spiritualist FEs got some missles on their ships, with a few PD destroysers you negate that damage completely (also throw in some flak to counter their strike crafts). PD is slightly harder hitting, Flak can reach a higher Tracking. 6 days, or 6. However, strike craft are also much more "expensive" in terms of hull space - an H slot is equivalent to an L slot, four times the size. . Afaik everyone came to the same result there - line computer beats every other computer, giga wins in arty vs arty, tl wins in line vs line, and aside from line computer (assuming you don’t have unreliable special components like precog or enigmatic), range and tracking is otherwise king due to accuracy cap on to hit chance. one has better tracking and is better against strike craft while the other is better vs missiles but they'll both work for either. There was also fairly vague statement to the effect that. x, and noticed that there is a combat AI issue that decreases the effectiveness of flak andd fighters against missiles. For those unaware, the "~" command will bring up the console. In my ship vs ship tests, ignoring PD in favor of DPS was the best strategy in an even fight. and they do it quite well. armor but fails to kill, so the KA artillery would hopefully target any exposed hulls before they get PD ping'd into retreat. I would argue that Machine Guns are a waste, but then they're more of a "crossover" between barely-usable PD and close-range shield killer. Torpedos and missiles have good tracking so they are a general exception, they are countered primarily by PD and strike craft, secondary by Flak and sometimes shields (missiles only). if only one or the other is present, flak is probably better since it's higher tier technology, but it can be risky to replace all PD with flak if you run into someone who uses both missile/torpedo weapons and strikcraft since the flak will ignore those as long as there are bombers and fighters. Both have 0. Note the 5 armor. True? Σύνδεση ΚατάστημαAfter researching Flak Batteries in this latest patch, I'm wondering if there's any purpose to consider using point defense again. - XL weapons are poor vs corvettes and destroyers, good against cruisers, and superb against anything bigger than cruisers. You might as well also have the flak/PD. True?The Flak Cannon is a medium ballistic point defense weapon that does area-of-effect fragmentation damage. Welcome to the Stellaris Tech Id Full List, where we will provide you the full list of ids you can use in console commands, cheats and mods. Next to fire are the lasers in the L-Slots. 8 seconds later. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. Flak should not be conducted without acknowledging the rest of weapons "balance" / 'meta" Strike Craft is the superior version of Point Defense/ Flak and Missiles. However Tiyanki are, at least in my games, not extremely common. Pretty sure flak is better. 649. Point defense. Focus on getting combat computer tech and use swarm. As far as I can tell, the difference is essentially that PD has somewhat higher base accuracy whilst Flak has significantly better tracking. . Flak is kinetic so better vs shields. None of the Vulcans or the 2 Flak versions are wasted. 6 update brought a major rework of the game's ship combat system, introducing new Components, tactics, and even a new ship type, the Frigate. It's an okay perk in your last slot, as oftentimes by the time you have seven perks and are. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. Fallen empires uses tons of both. So once you get flak artillery do you use flak exclusively or do you run with a mix of the PD series weapons and flak?Technically PD guns -should- do this. As the Contingency goes on and gains territory, there are several events to help take the pressure off. I can't imagine that's changed that much. Flak has additional range (40 - 8), so it gives you 5x as much interception potential. The only way around that is to screen them with Swarmer missiles, but this strategy is only really worth it for full missile fleets (and is the only way they can compete at all with PD/Flak) Energy Torpedoes can't be shot down and are useful for everybody as a. And that’s a lot more labor-intensive with the new intel system. AI spend nearly 30% of the total fleet on corvettes, and another 30% on frigates. Practically pd takes energy rather than ammo and since it doesn’t require a factory it ends up being cheaper, it also has a much wider shooting arc. 3. Specifically laser/railgun SC will be strong vs hull instead of vs armor/shields, but other weapons have the usual modifiers. Stellaris Real-time strategy Strategy video game Gaming comments. And only 12. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 27 dps. 0, its like flak but it does 2 more points of damage, 40% less tracking and it is energy rather than kinetic. In my personal opinion, it would fit Stellaris, an empire-building and management game, quite well because it would convey the much larger scale we are operating on. Stations really should get like 1 PD hard-point per a combat module or possibly 1 per station upgrade, from starbase to the citadel to a max of 4 PD EDIT: Its also a bit odd that a structure as big as they are don't have it, you would think with strike craft and missile as prevalent in. 25 day Cooldown as one M-slot SWM salvo. Like titleIm aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. It's been seven years since Stellaris released, and with this anniversary and three hundredth dev diary, I'm happy to bring you the Stellaris 3. In Stellaris there is only ship design and fleet management. 10. Maybe this is why I have had better experiences with flak than guardians. Yes they are good, especially since they can go on battleship m slots, they are also useful for flak destroyers. Considering the next big Patch is due on the 22nd Februrary 2018 (about 3 weeks), asking this questions is kind of pointless. but they don't. Cause I tend to need to replace flak more often then pd. There was also fairly vague statement to the. However, seems to be a lot of talk that point defense just wrecks them and makes them useless. There used to be a bug (might still exist) where flak would not fire at missiles if hostile fighters were in system and PD would not fire at fighters if hostile missiles were in system. There was also fairly vague statement to the effect that there were changes coming down the pipe such. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. Pretty sure flak is better. That will allow you to test any combat situation (you may even create test map with all FE and Leviathans ;) ) For your question : disruptor became suprerior to railgun only vs targets with armor ~ less then 25-30%. I did the math and I have a chart if you'd like for me to DM it to you. 0. 3. You might as well also have the flak/PD. Please note that unlike evasion PD is a hard counter, so if your enemy has any PD then first N shots are shot down and the rest are going through so increasing amount of G weapons by X% is guaranteed to increase damage dealt by more than X%; if half of your missiles are shot down than. Sep 25, 2013 654 375. The main advantage of PD is that you are significantly decreasing the DPS of the enemy fleet. 8 seconds. True?Carrier battleships, 2x Fighters, 1x Bomber, PD and Flak. There was also fairly vague statement to the effect that. Yeah they dont fly faster they just shorten the reload time so. For the 10 NMCs, it requires 20-30 Barrier PD shots or 20 Guardian shots over the 4. Flak is kinetic so better vs shields. Because PD is basically a small slot, using ~2 small slots to negate ~1 medium slot is cost effective (though not as obviously good as 1. Exciting battle but now i have an awakend empire thats actually done nothing all game but build up. 75 - (60 - 50)) = 2. Torpedoes and artillery go straight for bigger ships and star bases, stripping (artillery) or ignoring (torpedo) shields and the corvettes and strike craft join in. Command Cruiser Class. This is atop the fact they render all PD useless. By the time I research energy siphons there are far better weapons available to strip shields away, and the damage is very low. Frigates before proton/neutron are countered by PD, and after those they become worthless due AI bug. Original SC from the unmodded game has been converted into the laser SC from this mod. Strike craft can also target other strike craft, though unlike P slot weapons they cannot target missiles. I don't pay attention to the names of anything that isn't top tier. In rare cases, you can manage to hurt the enemy fleet enough so that even if you lose the battle, the enemy will have. And they are excellent at ship killing too. As a result, Picket Destroyers are a ship you. Star Wars space battles are World War 2 naval battles with a space re-skin. Technically PD guns -should- do this. Also a general balance to A ship slots, will change the amount given based on ship hull group. Also PD on battleships is horrible in general, because they are too slow to cover the fast advance of your corvette and destroyer forces. Also, part of the big problem is overkill. And honestly, after you unlock flak, those P slots are just wasted and useless anyway, because flak is a much better mid-late PD variant that doesn't require you to use PD sections and compromise offensive power. I lost all my bigger ships. kineticdreamss •• Edited. I have had a great deal of success with 2-3 carrier battleships, 3-4 artillery spinal mount battleships, ~7 torpedo cruisers with missiles (lot hardier than frigates), 12-15 PD destroyers with 3:1 focus on sentinel and not flak, and spam filled corvette gun shipsWhats the best way to deal with them now? Finally got into a game and had one awaken. The only point of carriers is to add lag to the game, other than that, no point. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Missiles have better tracking, giving them an edge against high-evasion targets (corvettes). If you put two flak cannons on a destroyer or cruiser, or one fighter hanger on a cruiser, under normal circumstances you can easily negate two large missle launchers. armor: 3. True?Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Finally, don't despair. True? Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. However, the alloys would cost 0. The bigger your fleet, the better each ship is protected. It does more damage and has longer range, so can eliminate missiles faster and from further away than PD (whose range is so short that sometimes it cannot kill a missile) Against other ships, it functions similar to a weak medium autocannon. While Stellaris as a game engine isn't a fleet control RTS, it definitely could use some better mechanisms to allow artillery/carrier ships to turn and burn to try to maintain their range. Chad_is_admirable • 2 yr. The methodology was quite simple – ensure that costs of participating fleets are equal, end-game tier 5 tech, mixed weapons/defenses (in most cases, when testing. Like explosive weapons, strike craft ignore shields but can be shot down by P slot weapons, being especially vulnerable to flak. All corvettes. True?How to Beat the Scavenger Bot in Stellaris. 47 DPD. True?So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. The. . 4 carriers, 22 artillery battleships and a titan is a solid fleet composition for late game. NMCs have more Evasion, which may make them less juicy of targets than SWMs for occupying PD, and two S-slots would output 10 NMCs over the same 4. PD is energy so weak against shields. A couple of weeks ago I asked about the differences between the PD series (from the physics branch) and Flak series (from the engineering branch) of piont defense weapon systems. This makes people use only the picket stern when designing PD destroyers, and normal weapons on the bow. I sometimes dipped in hangars, too. That is why Flak moved from Medium to PD. PD and Flak rates as some of the best damage and yet they are some of the worst. 5 seconds, the firing speed of pdd is 0. PD starts with 10 Tracking and ends with 30. I just built a couple of sets of destroyers, one. Range in Stellaris is only really relevant if you have enough alpha strike damage to cause casualties before your enemy gets to fire (or if your range is too short and your guns keep retargeting as ships wander around in battle, which is why Autocannons are hot garbage). In evenly matched pure Corvette fights with tech 1, hard missile is actually the riskiest build; it loses brutally to PD corvettes, and doesn't even beat gunship corvettes if they run 2 armor/1 shield. Swapping the Flak from above for PD changed the losses to an average. IIRC there is currently a bug where one of the computers uses median weapons range instead of longest weapons range, which would cause ships with f. There are currently. The current day PD prime examples of CWIS sure seem to be what autocannon are in space. In summary point defense will not target missiles if strike craft exist, no matter which one is in range or out of range. Which is better depends on the target. Sep 25, 2013 651 375. - there is tier 4 kinetic PD. Don't stress about armor or shield tech. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. A single Scout Wing has 30 hull, so it takes 30 / 2. Flak. 16 Badges. Autocannons will fare much better vs a corvette thanks to damage. 7. 3. But Flak's greater range and accuracy are still its main advantages over PD. Flak has higher tracking and gets a bonus to shield pen and shield damage, as well as a reduction in armor damage. With 7xw pd I will say it prevented 40% nuke and emp hits. 0. Missiles work great early game, vs pirates especially, and give you a good shot in early AI wars if any. hull: 4. You put on Kinetic Artillery and Plasma Cannons. Now that flak and point defense have the same firing distance and use the same weapon's slots but flak has higher damage output and tracking stats, is there. This seems to line up to Missile defense (Point-defense) as well. Their volleys of whirlwind and marauder missiles did 22,000 damage and my PD shot down 530 missiles. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. There was also fairly vague statement to the effect that. When deciding between energy PD (EPD) or kinetic PD (KPD), you're mainly looking at the target's evasion. 8 "Gemini" update and the Galactic Paragons expansion. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Both have 0. Hull components are useless, Defense Platforms have naturally high hull and the crystal plating adds relatively little. Yeah, knew that lol Guardian PD also has 30 tracking and flak has 70. the kind of opposition we are expecting. e. Вход Магазин Начало Опашка за откриване Списък с желания Точков магазин Новини СтатистикиPosted by u/[Deleted Account] - 2 votes and 5 comments13x PD-Laser (Flak, Laser, Laser) 7x PD-Kinetic (PD, Kinetic, Kinetic) Because what I failed to realize first time around is that the PD/Flak is also an anti-ship weapon whenever it's not being used as a PD weapon, and that early in the game, it's actually more effective than the actual weapons. Stations really should get like 1 PD hard-point per a combat module or possibly 1 per station upgrade, from starbase to the citadel to a max of 4 PD EDIT: Its also a bit odd that a structure as big as they are don't have it, you would think. Flak [With fighters maybe?] and kinetic batteries. Picket bow is garbage unless you're building ships with no goal other than "maximize PD per fleet capacity", but picket stern is only a very slight decrease in expect DPS vs. flak is supposed to prioritize strikecraft and PD prioritizes missiles. the swarm missle are supposed to saturate PD and flak but they dotn shot fast enough and lack range and are limited to M size slot. Basic fighters have 65% evasion, but basic missiles have 0% evasion. corisaiAdded nanite autocannons and flak cannons as a reward for killing the scavenger bot. All Discussions Screenshots Artwork Broadcasts Videos Workshop News Guides Reviews. In practice I believe Flak is superior to Guardian. Example: research_technology tech_pd_tracking_1 would research the “Active Countermeasures” Technology. A good foundation to fiddle with numbers and composition to suit your play styles. NMCs have more Evasion, which may make them less juicy of targets than SWMs for occupying PD, and two S-slots would output 10 NMCs over the same 4. 0 vs. GW/SC/PD/Flak Wonk. 4% effective increased HP). Ok so point defense weapon can shhot down missles. If there's no bombers - PD can't deal to ships, while. Cruisers, fit for PD and Hangar, with either a fighter or bomber. All other stats pretty much identical across all 3 weapon tiers for PD/Flack Flak Cannons are extremely slot-efficient (6x Hangars take up 24x slot equivalent), roughly 3x more efficient as a defense than Hangars. First thing to fire are the missiles. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. Proton launchers are not torpedos, they are energy weapons and are not affected by any kind of point defence. Can't remember the numbers but I remember someone on reddit did the math back when 2. Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. There was also fairly vague statement to the effect that. Does anyone have any concrete and up to date info on this for the current patch? Used to be able to just only build flak and destroy all missiles as well as strike craft no problem, is that still the case or is it necessary to balance and have both if. 16 Badges. Cruisers are good because the power spike over destroyers and corvettes is massive. All point defence is point defence for the entire fleet, because point defence doesn't care what the target of the missile is and fleets cluster enough that every point defence gun can fire at any incoming missile. They work better than a 1/1 split imoThrow in Point Defense and Flak for an extra burn as you watch your firepower go from 100% to 0, whereas kinectics and lasers will have damage reduction (lasers vs shields, kinectics vs evasion). Torpedoes do more damage, and especially do more damage per hit, meaning enemy ships are more likely to be destroyed, rather than escape to emergency FTL. Example for 160 fleet cap. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. 8 seconds later. In Stellaris, at least you get a battle report, but I agree that it's clunky and nowhere near as detailed enough. It does generally win better when punching down though, so if you're taking good fights it's not the worst idea. Point defense. If you can get Crystal Hull tech this can help you build ships more for less. even when the fighters are out of range but the missiles arent the PD is kinda locked on the fighters and will happily watch you nuke a large. The fight is very "sharp". Ok so point defense weapon can shhot down missles. Tinca12 • 10 mo. Once the Flak guns are done destroying Strike Craft, they turn and also help shoot down missiles. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. As probably most of you know. Flak guns apparently shoot down strike craft, which I could care less about since they are useless. You either have "enough Point Defense/Flak Cannons", or "Not Enough". See full list on gametaco. Flak does less damage per shot, in contrast, but is far better at tracking, which makes it better at destroying highly evasive targets whose evasion capabilities significantly exceed Point Defense's abilities to track. First thing to fire are the missiles. So it's my understanding that PD works better against missiles because of higher dps and no evasion on the missiles and Flak works better against strike craft because of high tracking against high evasion. Autocannons will fare much better vs a corvette thanks to damage. . For example 15k made heavy use of missiles while 17k had no PD, or 15k had lots of fighters and bombers and 17k had little to no flak cannons. I would use Kinetic normal stuff until I can build Kinetic Artillery and that is the bread & butter of the fleet. 6 days, or 6. Pd does more damage but has no tracking. GW/SC/PD/Flak Wonk. Question is, will flak guns (or anything) shoot down torpedos? Technically PD guns -should- do this. The Flak does quite a big chunk and at longer range but only every 3 seconds. Im aware that all around flak is the better choice But anecdotally it seems the PD handles missles a lot better than the flak. There isn't a whole lot of rock-paper-scissors in Stellaris, honestly. You know, that thing with only one real role, defending against missiles. 3 vs. One poster had stated while in the past Flak Artillery was unambigiously the best PD weapon system in the game. 00 hit. Now I'm looking at the numbers and wondering if autocannons would be better vs strike craft than flak? Way higher average damage. 8. . Computer/Position: Rear Support. Ok so point defense weapon can shhot down missles. It seems that PD destroyers are completely useless.